Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Game Team

Development Team
Eric Baker
     • Game Designer
     • Level Designer
     • UI Designer
 Portfolio: people.rit.edu/eab1966

Bradley Blankenship
     • Engine Architect
     • Integration Engineer
     • Gameplay Engineer
 Portfolio: http://brb.remversestudios.net/

Mohamed-Farhan Abd-Rahman
     • Sound Engine
     • Game Level Soundscape

Brian Murphy
     • Game Designer/Engineer
     • Graphics Programmer
     • Generalist
 Portfolio: http://brianrobertmurphy.weebly.com/ 

Dan Wilson II
     • AI Programmer
     • Game Designer
 Portfolio: www.coldredwood.com
Blog: coldredwood.blogspot.com

Art Team
James Nichols
     • Art Director

Justine Raymond
     • 2D Art Lead

Terry Bartowski
     • Animation and Cinematics Lead

Piper Hudson
     • Modeling Lead