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Sunday, June 5, 2011
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Wednesday, May 11, 2011
Dave McKean Should Be Flattered, Right? Right?
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So, what do you do when your game is a week from the final deadline and you realize you want some cool promotional art, splash screens and l...
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Thursday, April 21, 2011
Havok, Vertex Buffers, Maya 2011
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So, it's been a while since I posted. We ran into an interesting situation where we learned that Havok was exporting our referenced me...
1 comment:
Saturday, April 16, 2011
Heatmaps!
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I spent the last week or so working on all the pieces I need to get set up in order to have the data needed to create a heatmap. I first ...
1 comment:
Tuesday, April 12, 2011
Animation State Engine and Expressive AI
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Now that we have some animations the AI can start to look more interesting. No longer do they merely stop at the goal and wait to move to th...
This Is Why We Can't Have Nice Things, Delta
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A little photoshop magic on the city map shows just how well our detective takes care of his things.
Two Paths Diverged in the Park (With Apologies to Robert Frost)
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We've had the nav mesh and path finding in for a while, I just haven't had time to make a post about it. Here's what our nav mes...
Tuesday, March 29, 2011
Scout Mode
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As I mentioned in an earlier post we created a new game mode called Scout where the player views through a camera and has a directional mic...
1 comment:
Making Comic Book UIs
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One of my jobs on this project is as UI design which has been challenging because of the comic book look of the game. All of the Menus and ...
1 comment:
Sniper Map
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One of the new features that came out of the redesign of the missions is that there are now more sniper nests than snipers. This means that...
Saturday, March 26, 2011
Game Modes / HUDs
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This past week we established two play modes for our game, Shooter and Scout. The Shooter mode is the original mechanic of the game where t...
Repurpose Not Rebuild
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As a follow up to my earlier post about scraping our designed levels and building a new one it is important to mention that for the mission ...
Building a Terrain
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One new problem with the redesign of the game's narrative path is that the park is not a flat plane like the market was. This meant we ...
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