About
Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.
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Showing posts with label Heatmap. Show all posts
Showing posts with label Heatmap. Show all posts
Saturday, April 16, 2011
Heatmaps!
I spent the last week or so working on all the pieces I need to get set up in order to have the data needed to create a heatmap. I first had to log out the data from our game engine, which I achieved by writing all the gameplay metrics to text files. The next step was to organize all the metrics from the log files into a database. The proper way to do this is to use an SQL database, but this was going to take me too long to learn and implement. So I decided to keep using a text file to store the organized gameplay metrics.
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