About

Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Saturday, February 5, 2011

Best Sniper Locations Ever

Throughout the design of the levels we have brainstormed interesting places for the snipers’ vantage points. Some of these we have put into our game and others that could be used in other missions if we designed the entire game. However with brainstorming come ideas that could never work but are just too funny not to mention. So I decided I would post some of my favorite ones so far.
  1.  In a ball pit with baby dolls attached to the ghillie suit
  2.  On the second level of a double decker bus
  3.  Inside of a hotdog stand
  4.  On top of a flag pole
  5.  Under a manhole cover

1 comment:

  1. actually, I like the idea of tracking "leftovers," as the final section of your report ("Future Work") forms a good roadmap for future development

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