As mentioned earlier we want the player’s actions to have a meaningful affect on the game. This past week we discussed how the vigilantes' personalities could be affected by the player’s actions.
During the first mission the dialogue between the vigilantes during the mission briefing and the mission itself will be impersonal, cold and professional. As the game progresses the dialogue will become more personal as the vigilantes reveal more of their personality, which will be based on the player's actions.
Our current idea for someone that only completes each mission through non-lethal means is that the vigilantes will become sad as they see no end in sight for their campaign. On the other hand someone that only uses lethal means will become angry, as they let their rage from what led them to become vigilantes consume themselves. For someone that uses a mixture of the two their personality will become psychotic or unbalanced as they are unable to reconcile their feelings about their actions one way or the other.
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