About

Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Thursday, February 17, 2011

Remote Shepherd's Sound Engine

The sound engine in this game is constructed using FMOD Ex which is a low-level audio engine. FMOD Ex is one of FMOD products. It is created by Firelight Technologies. Currently, FMOD Ex supports 12 platforms. It supports Microsoft Windows, Linux, Macintosh OS X, PS2, PS3, PSP, XBOX 360 and many more. A wide range of audio formats such as AIFF, FLAC, MP3, OGG, RAW, VAG, WAV, WMA, XMA and XWMA can be used with FMOD. There are many high profile commercial games like Guitar Hero III, LittleBigPlanet, Second Life and Tomb Raider: Underworld used FMOD.


Why FMOD?
  • It supports multiple platforms and variety audio file formats.
  • It can be used with C++ and Visual Studio.
  • It is FREE to use for a non-commercial product.

For more information on FMOD, check out http://www.fmod.org/

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