Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Friday, March 11, 2011

Once Upon A Time

There is a fair amount of information on the web about stories in video games. I know when I started looking for articles it was hard to find any worth reading, so I figured I'd give anyone out there a head start.

Game Design as Narrative Architecture
Is a great article on narrative in games and environmental storytelling.

I would recommend anything from Richard Rouse III. “Seven Ways a Video Game Can Be Moral” and “Environmental Narrative: Your World is Your Story” are both great places to start.

What Happened Here?
Is a great presentation on environmental storytelling.

“Player-Driven Stories: How Do We Get There?” is a great talk on ways to allow the player to branch the story and ways to let this happen that don’t kill the people making the content.

“No Explanation Necessary: Minimizing Exposition in Game” is a great talk if you can find it somewhere on the web or in the GDC vault.

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