About

Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Friday, January 28, 2011

Harbor Concept

If the outcome for the second mission was in the lethal category then the third mission will be set in an industrial harbor helping the police take down the gang’s leader at their base of operations. The harbor is set in the industrial borough bordering the River Cove borough with the large river separating it from the downtown borough. The harbor was one of several large dockyards for shipping supplies in and out of River Ridge. However like the rest of the areas around River Ridge it is now partly rundown and only has a fraction of the shipping traffic it once had.

The gang’s base is situated on an outlet of land adjacent to the main shipping dock with several industrial buildings and docks for mid-size cargo ships. The gang uses an abandoned cargo ship to hide its drug operation as it provides a hidden location compared to the industrial buildings with large glass windows. As for the industrial buildings, the gang uses them as a supply front to hold storage crates full of drugs and guns. The outlet has several abandoned silos and shipping crates from when this dock was used for shipping supplies. Access to these locations is by ship or an industrial road that runs through the harbor which provides the gang with a clear view of anyone coming near.



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