About

Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Sunday, January 30, 2011

Mission 1 - Where's My Money?

The first mission of Remote Shepherd is set in the Market described in an earlier post. The player’s mission is weakening the gang by stopping their incoming cash flow. This mission is primarily designed to teach the player the basic controls of the game and teach them that there is no set solution to any mission.

The mission is broken into two parts the first being introduce the controls and examining the crowd for a target. The player will move to each of the three snipers and be explained how to mark people in the crowd as no threat, possible threat or threat. We will also explain how based on each person’s behaviors this conclusion can be made.

The second part is teaching them all the things the player will need in order to complete any mission the way they want to. Just like in the previous part each sniper will tell the player how something in the environment will react to a bullet. This includes shooting out windows, starting a panic and shooting out a light. With this knowledge the player will be able to make an educated guess how everything else in the world will react to their actions.

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