One of these dots is feared by the rest
The AI Flash prototype is quickly starting to function more like what we want in the game. In this latest iteration we have three features being demonstrated: fleeing, contagious fear and behaviors. Clicking on an empty space in the world simulates a gunshot in the real game, creating fear in nearby agents. The frightened agents flee towards safeplaces (SP). As they run past non-frightened agents they transfer a little fear to them. One frightened person running past another won't cause the other to run, but many frightened people running past them will. In this system a well placed shot can even cause a panic as the fear continues to spread.
The red encircled dots are frightened and
running to a safeplace
running to a safeplace
The other aspect of our AI system that is being demonstrated (though harder to capture in screen shots) is the behaviors. Basing the agents behaviors on our planned first mission, one of the agents is a debt collector, and the rest of the agents are debtors. The debt collector wanders around the world space, while the debtors try to avoid the collector while also wandering randomly between the waypoints (W). Identifying the debt collector involves exactly the kind of process we are hoping to elicit in the actual game: the player must observe the world and look for disruptions in a pattern, in this case look for agents who seem to be having their normal path to a waypoint disturbed; the collector is likely to be near them.
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