After experimenting with all the other solutions I had found, I settled on Nem's Mega 3D Terrain Generator for several reasons. The most important was that it allowed the level designer to quickly generate a terrain using some built-in generation techniques and hand-sculpting tools. This program also allows us to export our terrain as an .OBJ files that we can then import into our Maya scenes, a feature I felt was important to have. The designer also has control of the size and number of triangles of the terrain, which is important for us to make sure we keep our poly count down. Lastly with Nem's Terrain Generator the designer can hand paint each face with a texture which is nicer than Maya's process for applying a face with a particular texture.
Nem's Mega 3D Terrain Generator |
This looks nice! Does the terrain generator also blend between the textures, possibly with masks or the like?
ReplyDeleteNo this one does not. I think what we will have to do is break the terrain up into smaller grid sections. Then apply a unique texture to each of the section models.
ReplyDelete