This past week we established two play modes for our game, Shooter and Scout. The Shooter mode is the original mechanic of the game where the player uses a rifle and a scope to locate their target and kill them for lethal conclusions. Below is the first version of the HUD for this game mode. In the center is what the sniper sees looking through the scope of their rifle. Around the scope the player can see their current setting for the scope's magnification, elevation adjustment, windage adjustment and a compass to show where they are facing. Then in each corner of the screen there is a designated area for each of the snipers (Alpha, Foxtrot and Whiskey) and the police detective (Delta) to talk.
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Shooter Mode |
The new game mode is Scout where the player uses a directional mic attached to a high power camera. The player will use the mic as another method of locating their target and the camera to gather evidence for non-lethal conclusions. In this mode dialogue picked up by the mic is displayed in radio bubbles around in the blacked area of the HUD. Due to how the dialogue is displayed, we removed everything but the compass form the Shooter mode HUD.
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Scout Mode |
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