Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Friday, March 18, 2011

Paramount Park Concept

The new mission for Remote Shepherd takes place in a large park in the center of the downtown borough of River Ridge. The design of the park is heavily influenced by both Central Park in NYC and Middle Park in GTA IV. For our level the Central Park was too large for us to recreate with our time limit and the layout of Middle Park did not match well with what we needed out of the space for our game.

Using these two versions of the same type of space I began building the layout for our level. I started by looking through both parks and making a list of point of interests I found. The next step was to narrow this list down to areas that would enhance the NPCs' behaviors found in this mission. Once I narrowed the list down to about eight POIs I started playing around with how I could lay them out. The end result of this can be seen in the image at the bottom of this post.

Middle Park, GTA IV
Central Park, NYC
The blue areas are a large pond and a stream that runs through the park. The thin black lines represent walking paths. The thick black line with yellow dashes represents a road that splits the park into two distinct zones. The POIs are designated with red areas.
  • BP = Benched path
  • BD = Board game
  • Fo = Food Court
  • Fn = Fountain
  • G = Gazebo
  • A = Art path
Paramount Park Layout

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