About

Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project.

Saturday, March 19, 2011

The Soundscape (First Design)

The Soundscape for this game will be similar to the Central Park in NYC or the Middle Park in GTA IV.

The types of sound that can be heard in public parks are as following :-
  • Birds
  • Sounds of Nature
  • People/Crowd
  • Vehicle/Traffic
  • Music
  • Air Traffic
  • Machines
Below is the first design for the Soundscape of the game's level.


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